Configurar Controles The Legend of Zelda: Skyward Sword Xinput Xbox 360 Controller Dolphin Emulator



Hola, en este tutorial les enseñare a como configurar el mando de Xbox360 para poder jugar a The Legend of Zelda: Skyward Sword com ,con el mando de xbox 360 o cualquier mando que hacepte xinput, es decir que sea compatible con los controles de xbox 360.

La configuracion consta de 3 configuraciones para poder pasarse el juego al 100%

La configuracion principal se puede jugar entre un 80% y  90% del juego, las otras dos configuraciones son fundamentales para poder terminar el juego.

La version del Dolphin emulator que utilizo es la 3.0-255


VideoTutorial: http://youtu.be/-qnYLtcz5Q4

Empecemos!

Lo  que tienen que hacer es crear 3 documentos de texo y guardarlos como archivos .ini dentro de la carpeta donde tengan Dolphin \User\Config\Profiles\Wiimote ,

El primer archivo que nombraremos ZeldaDefault.ini y el principal con el que podran jugar casi todo el juego copian y pegan esto:

 [Profile]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button B
Buttons/1 = Thumb L
Buttons/- = Back
Buttons/+ = Start
IR/Up = Right Y+
IR/Down = Right Y-
IR/Left = Right X-
IR/Right = Right X+
Rotate/Gyro Range = 75,000000
Rotate/Gyro Settle = 40,000000
Rotate/Pitch Forward = Thumb R
Rotate/Pitch Backward = Button Y
Rotate/Roll Left = Pad W
Rotate/Roll Right = Pad E
Shake/X = Trigger R
Shake/Y = Trigger R
Shake/Z = Trigger R
Extension = Nunchuk
Nunchuk/Buttons/C = Shoulder R
Nunchuk/Buttons/Z = Shoulder L
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Nunchuk/Thrust/Forward = Button X
Nunchuk/Shake/X = Trigger L
Nunchuk/Shake/Y = Trigger L
Nunchuk/Shake/Z = Trigger L
D-Pad/Up = Pad N
D-Pad/Down = Pad S
Options/Background Input = 1,000000




En el segundo archivo al que nombraremos ZeldaPaint.ini que nos servira para poder dibujar en la pared y colocar las llaves de las puertas copian y pegan esto:


[Profile]
Device = XInput/0/Gamepad
Buttons/Threshold = 50.000000
Buttons/A = Button A
Buttons/A/Range = 100.000000
Buttons/B = Button X
Buttons/B/Range = 100.000000
Buttons/1 = Button B
Buttons/1/Range = 100.000000
Buttons/2 =
Buttons/2/Range = 100.000000
Buttons/- = Back
Buttons/-/Range = 100.000000
Buttons/+ = Start
Buttons/+/Range = 100.000000
Buttons/Home =
Buttons/Home/Range = 100.000000
IR/IR Sensitivity = 50.000000
IR/Gyro Sensitivity = 50.000000
IR/Center = 50.000000
IR/Width = 50.000000
IR/Height = 50.000000
IR/Up =
IR/Up/Range = 31.000000
IR/Down =
IR/Down/Range = 31.000000
IR/Left = Right X-
IR/Left/Range = 101.000000
IR/Right = Right X+
IR/Right/Range = 101.000000
IR/Forward =
IR/Forward/Range = 100.000000
IR/Backward =
IR/Backward/Range = 100.000000
IR/Fast =
IR/Fast/Range = 502.999969
IR/Range =
IR/Range/Range = 100.000000
IR/Hide =
IR/Hide/Range = 100.000000
IR/Show =
IR/Show/Range = 100.000000
Thrust/Range = 100.000000
Thrust/Dead Zone = 0.000000
Thrust/Forward =
Thrust/Forward/Range = 102.000000
Thrust/Backward =
Thrust/Backward/Range = 32.000000
Thrust/Left =
Thrust/Left/Range = 32.000000
Thrust/Right =
Thrust/Right/Range = 32.000000
Thrust/Up =
Thrust/Up/Range = 48.000000
Thrust/Down =
Thrust/Down/Range = 48.000000
Rotate/Acc Range = Trigger R
Rotate/Gyro Range = 20.000000
Rotate/Gyro Settle = 25.000000
Rotate/Dead Zone = 1.000000
Rotate/Circle Stick = 0.000000
Rotate/Pitch Forward = Right Y-
Rotate/Pitch Forward/Range = 101.000000
Rotate/Pitch Backward = Right Y+
Rotate/Pitch Backward/Range = 101.000000
Rotate/Roll Left = Left X-
Rotate/Roll Left/Range = 101.000000
Rotate/Roll Right = Left X+
Rotate/Roll Right/Range = 101.000000
Rotate/Yaw Left = Right X-
Rotate/Yaw Left/Range = 101.000000
Rotate/Yaw Right = Right X+
Rotate/Yaw Right/Range = 101.000000
Rotate/Fast = Trigger R
Rotate/Fast/Range = 502.999969
Rotate/Acc Range/Range = 502.999969
Rotate/Gyro Range 1 = Trigger R
Rotate/Gyro Range 1/Range = 502.999969
Rotate/Gyro Range 2 =
Rotate/Gyro Range 2/Range = 502.999969
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100.000000
Shake/Threshold = 50.000000
Shake/X = Shoulder R
Shake/X/Range = 100.000000
Shake/Y = Shoulder R
Shake/Y/Range = 100.000000
Shake/Z = Shoulder R
Shake/Z/Range = 100.000000
Extension/Motion Plus = 0.000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50.000000
Nunchuk/Buttons/C = Shoulder L
Nunchuk/Buttons/C/Range = 100.000000
Nunchuk/Buttons/Z = Trigger L
Nunchuk/Buttons/Z/Range = 100.000000
Nunchuk/Stick/Radius = 65.000000
Nunchuk/Stick/Dead Zone = 4.000000
Nunchuk/Stick/Square Stick = 0.000000
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Up/Range = 100.000000
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Down/Range = 100.000000
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Left/Range = 100.000000
Nunchuk/Stick/Right = Left X+
Nunchuk/Stick/Right/Range = 100.000000
Nunchuk/Stick/Modifier =
Nunchuk/Stick/Modifier/Range = 100.000000
Nunchuk/Thrust/Range = 100.000000
Nunchuk/Thrust/Dead Zone = 0.000000
Nunchuk/Thrust/Forward =
Nunchuk/Thrust/Forward/Range = 100.000000
Nunchuk/Thrust/Backward =
Nunchuk/Thrust/Backward/Range = 100.000000
Nunchuk/Thrust/Left =
Nunchuk/Thrust/Left/Range = 100.000000
Nunchuk/Thrust/Right =
Nunchuk/Thrust/Right/Range = 100.000000
Nunchuk/Thrust/Up =
Nunchuk/Thrust/Up/Range = 100.000000
Nunchuk/Thrust/Down =
Nunchuk/Thrust/Down/Range = 100.000000
Nunchuk/Rotate/Range =
Nunchuk/Rotate/Dead Zone = 0.000000
Nunchuk/Rotate/Circle Stick = 0.000000
Nunchuk/Rotate/Pitch Forward =
Nunchuk/Rotate/Pitch Forward/Range = 100.000000
Nunchuk/Rotate/Pitch Backward =
Nunchuk/Rotate/Pitch Backward/Range = 100.000000
Nunchuk/Rotate/Roll Left =
Nunchuk/Rotate/Roll Left/Range = 100.000000
Nunchuk/Rotate/Roll Right =
Nunchuk/Rotate/Roll Right/Range = 100.000000
Nunchuk/Rotate/Yaw Left =
Nunchuk/Rotate/Yaw Left/Range = 100.000000
Nunchuk/Rotate/Yaw Right =
Nunchuk/Rotate/Yaw Right/Range = 100.000000
Nunchuk/Rotate/Range/Range = 100.000000
Nunchuk/Shake/Range = 100.000000
Nunchuk/Shake/Threshold = 50.000000
Nunchuk/Shake/X = Thumb R|Thumb L
Nunchuk/Shake/X/Range = 52.999996
Nunchuk/Shake/Y = Thumb R|Thumb L
Nunchuk/Shake/Y/Range = 100.000000
Nunchuk/Shake/Z = Thumb R|Thumb L
Nunchuk/Shake/Z/Range = 100.000000
Classic/Buttons/Threshold = 50.000000
Classic/Buttons/A =
Classic/Buttons/A/Range = 100.000000
Classic/Buttons/B =
Classic/Buttons/B/Range = 100.000000
Classic/Buttons/X =
Classic/Buttons/X/Range = 100.000000
Classic/Buttons/Y =
Classic/Buttons/Y/Range = 100.000000
Classic/Buttons/ZL =
Classic/Buttons/ZL/Range = 100.000000
Classic/Buttons/ZR =
Classic/Buttons/ZR/Range = 100.000000
Classic/Buttons/- =
Classic/Buttons/-/Range = 100.000000
Classic/Buttons/+ =
Classic/Buttons/+/Range = 100.000000
Classic/Buttons/Home =
Classic/Buttons/Home/Range = 100.000000
Classic/Left Stick/Radius = 65.000000
Classic/Left Stick/Dead Zone = 0.000000
Classic/Left Stick/Square Stick = 0.000000
Classic/Left Stick/Up =
Classic/Left Stick/Up/Range = 100.000000
Classic/Left Stick/Down =
Classic/Left Stick/Down/Range = 100.000000
Classic/Left Stick/Left =
Classic/Left Stick/Left/Range = 100.000000
Classic/Left Stick/Right =
Classic/Left Stick/Right/Range = 100.000000
Classic/Left Stick/Modifier =
Classic/Left Stick/Modifier/Range = 100.000000
Classic/Right Stick/Radius = 65.000000
Classic/Right Stick/Dead Zone = 0.000000
Classic/Right Stick/Square Stick = 0.000000
Classic/Right Stick/Up =
Classic/Right Stick/Up/Range = 100.000000
Classic/Right Stick/Down =
Classic/Right Stick/Down/Range = 100.000000
Classic/Right Stick/Left =
Classic/Right Stick/Left/Range = 100.000000
Classic/Right Stick/Right =
Classic/Right Stick/Right/Range = 100.000000
Classic/Right Stick/Modifier =
Classic/Right Stick/Modifier/Range = 100.000000
Classic/Triggers/Threshold = 90.000000
Classic/Triggers/L =
Classic/Triggers/L/Range = 100.000000
Classic/Triggers/R =
Classic/Triggers/R/Range = 100.000000
Classic/Triggers/L-Analog =
Classic/Triggers/L-Analog/Range = 100.000000
Classic/Triggers/R-Analog =
Classic/Triggers/R-Analog/Range = 100.000000
Classic/D-Pad/Threshold = 50.000000
Classic/D-Pad/Up =
Classic/D-Pad/Up/Range = 100.000000
Classic/D-Pad/Down =
Classic/D-Pad/Down/Range = 100.000000
Classic/D-Pad/Left =
Classic/D-Pad/Left/Range = 100.000000
Classic/D-Pad/Right =
Classic/D-Pad/Right/Range = 100.000000
Guitar/Frets/Threshold = 50.000000
Guitar/Frets/Green =
Guitar/Frets/Green/Range = 100.000000
Guitar/Frets/Red =
Guitar/Frets/Red/Range = 100.000000
Guitar/Frets/Yellow =
Guitar/Frets/Yellow/Range = 100.000000
Guitar/Frets/Blue =
Guitar/Frets/Blue/Range = 100.000000
Guitar/Frets/Orange =
Guitar/Frets/Orange/Range = 100.000000
Guitar/Strum/Threshold = 50.000000
Guitar/Strum/Up =
Guitar/Strum/Up/Range = 100.000000
Guitar/Strum/Down =
Guitar/Strum/Down/Range = 100.000000
Guitar/Buttons/Threshold = 50.000000
Guitar/Buttons/- =
Guitar/Buttons/-/Range = 100.000000
Guitar/Buttons/+ =
Guitar/Buttons/+/Range = 100.000000
Guitar/Stick/Radius = 65.000000
Guitar/Stick/Dead Zone = 0.000000
Guitar/Stick/Square Stick = 0.000000
Guitar/Stick/Up =
Guitar/Stick/Up/Range = 100.000000
Guitar/Stick/Down =
Guitar/Stick/Down/Range = 100.000000
Guitar/Stick/Left =
Guitar/Stick/Left/Range = 100.000000
Guitar/Stick/Right =
Guitar/Stick/Right/Range = 100.000000
Guitar/Stick/Modifier =
Guitar/Stick/Modifier/Range = 100.000000
Guitar/Whammy/Dead Zone = 0.000000
Guitar/Whammy/Bar =
Guitar/Whammy/Bar/Range = 100.000000
Drums/Pads/Threshold = 50.000000
Drums/Pads/Red =
Drums/Pads/Red/Range = 100.000000
Drums/Pads/Yellow =
Drums/Pads/Yellow/Range = 100.000000
Drums/Pads/Blue =
Drums/Pads/Blue/Range = 100.000000
Drums/Pads/Green =
Drums/Pads/Green/Range = 100.000000
Drums/Pads/Orange =
Drums/Pads/Orange/Range = 100.000000
Drums/Pads/Bass =
Drums/Pads/Bass/Range = 100.000000
Drums/Stick/Radius = 65.000000
Drums/Stick/Dead Zone = 0.000000
Drums/Stick/Square Stick = 0.000000
Drums/Stick/Up =
Drums/Stick/Up/Range = 100.000000
Drums/Stick/Down =
Drums/Stick/Down/Range = 100.000000
Drums/Stick/Left =
Drums/Stick/Left/Range = 100.000000
Drums/Stick/Right =
Drums/Stick/Right/Range = 100.000000
Drums/Stick/Modifier =
Drums/Stick/Modifier/Range = 100.000000
Drums/Buttons/Threshold = 50.000000
Drums/Buttons/- =
Drums/Buttons/-/Range = 100.000000
Drums/Buttons/+ =
Drums/Buttons/+/Range = 100.000000
Turntable/Buttons/Threshold = 50.000000
Turntable/Buttons/Green Left =
Turntable/Buttons/Green Left/Range = 100.000000
Turntable/Buttons/Red Left =
Turntable/Buttons/Red Left/Range = 100.000000
Turntable/Buttons/Blue Left =
Turntable/Buttons/Blue Left/Range = 100.000000
Turntable/Buttons/Green Right =
Turntable/Buttons/Green Right/Range = 100.000000
Turntable/Buttons/Red Right =
Turntable/Buttons/Red Right/Range = 100.000000
Turntable/Buttons/Blue Right =
Turntable/Buttons/Blue Right/Range = 100.000000
Turntable/Buttons/- =
Turntable/Buttons/-/Range = 100.000000
Turntable/Buttons/+ =
Turntable/Buttons/+/Range = 100.000000
Turntable/Buttons/Euphoria =
Turntable/Buttons/Euphoria/Range = 100.000000
Turntable/Table Left/Dead Zone = 0.000000
Turntable/Table Left/Left =
Turntable/Table Left/Left/Range = 100.000000
Turntable/Table Left/Right =
Turntable/Table Left/Right/Range = 100.000000
Turntable/Table Right/Dead Zone = 0.000000
Turntable/Table Right/Left =
Turntable/Table Right/Left/Range = 100.000000
Turntable/Table Right/Right =
Turntable/Table Right/Right/Range = 100.000000
Turntable/Stick/Radius = 65.000000
Turntable/Stick/Dead Zone = 0.000000
Turntable/Stick/Square Stick = 0.000000
Turntable/Stick/Up =
Turntable/Stick/Up/Range = 100.000000
Turntable/Stick/Down =
Turntable/Stick/Down/Range = 100.000000
Turntable/Stick/Left =
Turntable/Stick/Left/Range = 100.000000
Turntable/Stick/Right =
Turntable/Stick/Right/Range = 100.000000
Turntable/Stick/Modifier =
Turntable/Stick/Modifier/Range = 100.000000
Turntable/Effect/Dead Zone = 0.000000
Turntable/Effect/Dial =
Turntable/Effect/Dial/Range = 100.000000
Turntable/Crossfade/Dead Zone = 0.000000
Turntable/Crossfade/Left =
Turntable/Crossfade/Left/Range = 100.000000
Turntable/Crossfade/Right =
Turntable/Crossfade/Right/Range = 100.000000
Rumble/Motor = Motor R|Motor L
Rumble/Motor/Range = 115.000000
D-Pad/Threshold = 50.000000
D-Pad/Up = Pad N
D-Pad/Up/Range = 100.000000
D-Pad/Down = Pad S
D-Pad/Down/Range = 100.000000
D-Pad/Left = Pad W
D-Pad/Left/Range = 94.000000
D-Pad/Right = Pad E
D-Pad/Right/Range = 94.000000
Options/Background Input = 1.000000
Options/Sideways Wiimote = 0.000000
Options/Upright Wiimote = 0.000000
Options/MotionPlus = 1.000000
Options/IR Off = 0.000000



Por ultimo en el tercer archivo que nombraremos ZeldaThird.ini unicamente se usara para tocar el arpa, este archivo lo malo es que tiene que ser con teclado y mouse, pero solo lo usaran como he dicho para tocar el arpa copian y pegan esto:


[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/A = Click 0
Buttons/B = Click 1
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = 3
Buttons/+ = 4
Buttons/Home = BACK
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
IR/Fast = P
IR/Range = P
Thrust/Forward = J
Thrust/Backward = M
Thrust/Left = N
Thrust/Right = COMMA
Thrust/Up = H
Thrust/Down = K
Rotate/Gyro Range = 40.000000
Rotate/Gyro Settle = 45.000000
Rotate/Pitch Forward = F
Rotate/Pitch Backward = R
Rotate/Roll Left = Q
Rotate/Roll Right = E
Rotate/Yaw Left = T
Rotate/Yaw Right = G
Rotate/Fast = RBRACKET
Rotate/Gyro Range 1 = RBRACKET
Shake/X = Click 2
Shake/Y = Click 2
Shake/Z = Click 2
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
Nunchuk/Rotate/Pitch Forward = Click 1
Nunchuk/Shake/X = TAB
Nunchuk/Shake/Y = TAB
Nunchuk/Shake/Z = TAB
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Options/MotionPlus Fast = 1.000000


Teniendo los tres archivos creados los pegan dentro de donde tengan la carpeta de Dolphin en User/Config/Profiles/Wimote. Cargan el primer archivo y podran jugar con el control de xbox y cada vez que se requiera, ya sea colocar alguna llave o tocar el arpa, tendran que cambiar de configuracion, parece complicado pero no lo es, tardas menos de 10 segundos en cambiar de una  configuracion a otra. A continuacion os dejo un videotutorial demostrativo de como seguir los pasos para que dolphin quede correctamente configurado ,si tienen alguna duda tratare de responder a la brevedad posible,suerte a todos y que disfruten del juego!!


VideoTutorial: http://youtu.be/-qnYLtcz5Q4
Imágenes del tema: Jason Morrow. Con la tecnología de Blogger.